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Oculus3d Announces 3D Projection Solution for Existing 35
Millimeter Film Projectors
January 22, 2010
Source: Oculus3D
OculR Lens and Prints Turn 35mm Projectors
into 3D at a Fraction of Digital Projection and 3D Add-on
Costs
Oculus3D, a company focused on film-based 3D projection technology,
today announced its first product, the OculR system, a low-cost
3D lens and print format for the installed base of 35mm movie
projectors.
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The OculR system eliminates the need for exhibitors to purchase
a new digital system to play 3D films. The OculRsystem also
does not require exhibitors to pay per-seat or per-show royalty
fees.
The OculR lens provides exhibitors with a 3D solution that
works with all standard 35mm projectors, delivering superb
quality film-based 3D presentations that are equal to or better
than more costly digital options. The OculR3D system consists
of the OculR lens for the theaters 35mm projector, a
silver movie screen and low-cost plastic frame
linear polarizer eyewear, delivering the finest 3D image at
an affordable price.
The OculR lens can be installed rapidly, eliminating theater
downtime and providing a minimum brightness of 6 foot lamberts,
which equals or exceeds the brightness of most digital and
single-projector film systems to ensure flawless 3D performance
for exhibitors.
The team at Oculus3D has created a cost-competitive
and projectionist-friendly 3D film-based delivery system that
bypasses the problems of the resurrected, discredited, and
obsolete over/under film-based approach of the
80s that plays inside-out images much of the time,
said Lenny Lipton, president and chief science officer, Oculus3D.
Economic Benefits to Theater Owners and Studios
Exhibitors and studios will benefit equally from the OculR
system because the industry is unable to meet current audience
demands for 3D presentations as the number of 3D feature releases
will continue to grow in 2010. The motion picture industry
is missing out on millions of dollars of revenue because of
a shortage of 3D screens.
We see a substantial worldwide market for the OculR
3D system and estimate some exhibitors could save $150K per
screen in equipment, 3D software conversion and installation
costs while the studios could add a meaningful number of new
3D screens in 2010, said James Marsh, analyst, Piper
Jaffray & Co. Exhibitors who have been concerned
about the cost of switching over to a digital cinema system
now have an interesting new option to consider.
Oculus3D estimates that it can get theater owners up and running
with the OculR system (the lens and upgraded movie screen)
for approximately $20,000 - $25,000 per screen. This is 85
90% less than investing in a digital projector approach.
The OculR print format is created by applying an algorithm
to the final digital intermediate file to produce a master
negative. Release prints are then made using standard lab
techniques and costs are identical to making a standard print,
making conversion from 2D to 3D a seamless process for the
labs, exhibitors, and studios.
Our product stops the forced marriage between digital
and 3D as many exhibitors are being pushed into replacing
workhorse film projectors to take advantage of the boom in
3D movie releases, said Marty Shindler, founder and
CEO, Oculus3D. OculR will help meet movie patron demands
for 3D while saving an estimated $150,000 to $175,000 in per
screen set up costs and eliminate hardware and software ongoing
maintenance expenses.
There is a pressing need for 3D film systems on a global
basis for two key reasons including a higher volume of 3D
theatrical releases as well as the high import duty costs
associated with digital projectors in many parts of the world,
said Albert Mayer Jr., executive vice president and chief
technology officer, Oculus3D. With OculR, exhibitors
can help meet movie patron demand for 3D.
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